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Forged, not animated

A note on restraint — why DwarvenStack interfaces move only when the motion means something.

The forge metaphor isn’t just a color palette. It’s a posture: things here are made deliberately and built to last. That shows up most in motion.

We don’t animate for the sake of it. Transitions exist to explain a change — where something came from, where it went — and nothing more. Reduced-motion preferences are honored everywhere.

Placeholder post — swap for real content before launch.