Forged, not animated
A note on restraint — why DwarvenStack interfaces move only when the motion means something.
The forge metaphor isn’t just a color palette. It’s a posture: things here are made deliberately and built to last. That shows up most in motion.
We don’t animate for the sake of it. Transitions exist to explain a change — where something came from, where it went — and nothing more. Reduced-motion preferences are honored everywhere.
Placeholder post — swap for real content before launch.